In conclusion, I feel that I have learnt a great deal of new skills in this project, and have completed a lifelike head, even if it did not resemble the reference image entirely. I feel I have developed a range of new skills, a few of these include topology, spline modelling and bump map creating.
I can see that from this project, that using accurate reference imaging is one of, if not the most important aspects of modelling something as delicate as a human head. In times past, I had just used my minds eye and occasional glances at images from google to create my models, but then, none of them had the amount of detail which is present on this model.
As for the resemblance to the reference image, I find that it looks closer to the image depending on which angle and view you are in. Whilst you are in perspective mode, the head seems much more round and bulbuss, where as in the front and side views, the shape and proportions of the head seem utterly different.
If I had the oppotunity to do this project again, I would make sure that the reference images lined up much better, as I had alot of problems caused by the lack of them lining up in the early stages, such as the extruding stage not lining up, features being different sizes etc.
I feel that the best things I did in this project was the creation of the more refined features, such as the nose and the ear. I think that they look very realistic, and am very happy with how they come out.
I think that I could have managed the over all shape the head better, as from certain angles it seems to be either too wide or too tall, but I am not entirely sure whether it is the model of the camera to blame.
In final conclusion, I feel I have managed to created a realistic looking head, in which I utilizies new techniques , such as bump mapping. When using 3Ds Max in the future, I will be definately want to use my new found skills to increase the quality of my work. I haven't felt as natural using this kind of modelling, but that has only made me want to increase my skills in it even more, as I ideally want to achieve a career in this part of the games industry.
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