



Here is the final model, which for some reaons looks a look rounder then it actually is in perspective mode. Overall I am happy with it, even if it does not look entirely like the reference image.
Before this project, I would have been unable to attempt to make an organic looking human face. I have learnt many techniques and skills from the tutorials we followed, that I fell I can take through to my professional life. A few of these include topology, spline modelling and bump map creating.
No comments:
Post a Comment