Tuesday, October 19, 2010

UVW Unwrap

Unwrapping the material of the head using the UVW Unwrap modifier allowed me to map out all of the features of the head. With this map, it was possible to place the features such as eye brows and facial hear onto the model with ease.

This process begins with adding the UVW Unwrap modifier to the head model. Once this is done, I used the paint selection tool to select all of the face on the face except those which made up the ear. By selecting all of these faces, I was able to tell the modifier to stitch all of those faces together on the map. I did this by selecting the cylindrical map parameter tool and drawing out a large cylinder that covered the whole of the head. This meant that it could detect where all of the edges of the face were, and in turn lay them out accordingly on the map.

Once this was done, I had to fix any overlapping points which may have occured after the automatic process. These were common in the areas around the nose and mouth, but were easily fixed using the relax tool to make all of the edges go slack and move to points where they didn't interfere with other points.

With this done, I could then select the faces that I had left of the ear, and use a planar tool to map out the points on them. Using the planar tool however had left me with alot of overlapping points on the ear, which would have taken hours to fix if done by hand. The tutorials that we followed in this project suggested that I used the pelt tool to rectifiy this, and it worked very well. All of the points were dragged out in there original directions, keeping a nice flow on the ear that allowed for all of the detail to be easily seen.

After I had completed this for one side, I then added a symmetry modifier, giving a horrid seam down the middle of the face. This was easily fixed by adding another UVW modifier over the top of the symmetry, and then selecting that new half of the face. Once it was selected, I was able to mirror it, and then move it to the other side so that it matched up in the middle. Once I had done this I was able to stitch the centre together, meaning that there was no longer a seam in the middle of the face. When I was happy with all of the placements, I rendered the template ready to be edited in photoshop. Here is the finished product.


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